You get a "sort-of" polished plugin, I got a plugin that synergies well with Yanfly's Battle Engine and beyond all that I learned some new stuff. My true intention was to upload this plugin on this site, having you guys commenting and giving requests on it (which I'm very glad and thankful at), in order for me to improve my coding. If you want a simple plugin that gets rid of pictures and lets you call a custom Popup inside a Lunatic Mode script, go for mine. If you want a finished and working plugin go for Victor's. If you want flashy pictures, go for Moghunter's. With multiple solutions for a popup system on the market it just comes down, what you actually want in a plugin. It just happens to be that I've said to myself: "F***k it, let's publish it." The current features are designed for my own game.
#Rpg maker mv yanfly damage popups code#
I came up with the code by exploring the default engine and working off of zero. I never took a strong look into these plugins, though. I highly recommend you take look into these by yourself, before evaluation on my own one. I didn't check victor's out yet but can strongly believe he has similar stuff. SmrDude has a damage popup plugin that provides tons of options - along with the resistance check. Here's an example of using most of the plugin's features: A combo counter that displays the combined damage of an attack. (might not work like you'd think it would) Popup for getting absorption barrier points. Requirements YEPBattleEngineCore Is required since this plugin extends the yanflys functionality. So we can easily change the looks of the damage popup numbers. Basically it gets rid of the picture and uses bitmap text instead. aka displaying 'weak' and 'effective' damage. LGP - Better Damage Popup by Azel Introduction This plugin changes the damage popup system of RPG Maker MV. Custom popup position and movement setup in parameters. Yanfly lunatic mode script calls to manually displays a custom popup Considers Yanfly's absorption barrier plugin and highlights absorbed damage. Change font name, Font Size, text color and text color of the numbers. YEP_ElementCore Enables custom element popup numbers. YEP_LoadCustomFonts Gives ability to change the font of the popup numbers. YEP_AbsorbtionBarrier Shows barrier lose popup. YEP_BattleEngineCore Is required since this plugin extends the yanfly's functionality. This plugin changes the damage popup system of RPG Maker MV.īasically it gets rid of the picture and uses bitmap text instead.